@@@@@@ @@@@@@@@@ @@ @@@@@@ @@@ @@@@@ @@ @@@ @@@ @@ @@ @@@@@ @@@ @@ @@@ @@ @@@@@@@@@@ @@ @@ @@ @@ @@ @@ @@@ @@@@@@@ @@@@@ @@@ @@@ @ @@ @@ @@ @@@ @@ @@ @@@@ @@@@@@ @@@@@ @@@@@@@ @@@@ @@@@@ @@@ @@@@ @@ @@@ @@@@@@ @@ @@ @@ @@ @@@ @@ @@ @@@@@@@@ @@ @@ @@@ @@ @@ @@ @@ @@@ @@@ @ @@@ @@@ @@ @@ @@ @@ @@@@ @@ @@@ @@@@@@@@ @@@@@@ @ @@@ @@@@@@ @@ @@@ @@@@@@@@@@@@@@ @@@ @@ @@@@@ @@@ @@@ @@@@@@ @@@@ @@@ @@ @@@ @@@ (TM) @@@ @@ ____ ___ _____ ___ ____ ___ __ @ | | | | | | | | | | | | \ / ' ' |___ |___| | |___| | |___ | | |___/ \ / | | | | | | | | | | | | \ | _/ | | | | | | |___ | \_/ | \ | /___ T H E N E W C O M E R S FAQ version: 1.0 (rel. 1) Created: 24th September 1998 Last updated: 18th January 2003 Copyright (c)2003, Mark O'Neill (FLEA) This document is designed to be viewed using fixed-space fonts (e.g: Courier font) This document (whole or part) may be freely copied, distributed or used in any way provided proper credit is given to it's author ------=| CONTENTS |=---------------------------------------------------------- 1) Introduction 2) Game Details Game Features Rules Stage Features Ranking Misc 3) Basic Movement/Controls Fighting Plane Fighting Plane Attacks Guard Cancel (Break Shot): H.POWER Notes on Blocking Recovery Attacks Pursue Attacks Combination Attacks Ultra Deadly Attacks: S.POWER Hidden Power Attacks: P.POWER 4) Power Guage Details 5) Combo System Details 6) Individual Character Details Rick Strowd Li Xiang Fei Terry Bogard Andy Bogard Kim Kap Whan Duck King Joe Higashi Mai Shiranui Sokaku Mochizuki Bob Wilson Hon Fu Blue Mary Franco Bash Ryuji Yamazaki Jin ChonShu Jin ChonRei Billy Kane Cheng Sinzan Tung Fu Rue Laurence Blood Wolfgang Krauser Geese Howard *Alfred 7) Credits/Thanks 8) Version History 9) Post sites for this FAQ ------=| INTRODUCTION |=------------------------------------------------------ Welcome again all NeoGeo/Beat'em up fans! We are now into the 7th episode of the excellent SNK Fatal Fury series. It is closely based upon RBFF Special, most character special moves have been altered slightly or have had new ones. Many more special moves can be used for Guard Cancel/Breakshots than before. The battle planes are selectable between 1 or 2 in versus mode. The quality of the back-grounds is outstanding, as is the overall graphical quality of the game. Air Juggles are now possible for some characters. Major additions include 2 all new characters (making a total of 22 playable characters) and 1 hidden character. This FAQ is based upon the PAL CD version of the game (which I own). The FAQ structure is closely based on my previous FAQ for RBFFS (Real Bout Fatal Fury Special). ------=| GAME DETAILS |=------------------------------------------------------ -=| GAME FEATURES |=- The game now has a Survival mode for single play only. You get a single life bar with which to defeat all opponents, but various icons drop from above to be collected which cn help you situation. They are:- L - Restore a little of your Life bar P - Adds a little to your Power bar T - Adds extra time Another addition to the game is when you die from a single player game and continue, you get the option of selecting one of the following options for the next fight:- A - Max your power bar at start of fight (S.POWER) B - Opponent starts rounds with 1/4 of their Life bar C - Only fight a single round D - Normal game -=| RULES |=- As is unique to the Fatal Fury series, the action is fought on 2 planes of existence (foreground and background, like the previous Fatal Fury 2/Special games). The foreground plane is the normal/starting plane to fight in. Some locations only allow for 1 plane, where the back plane becomes a hazard (such as the electrified boxing ring stage). The energy bar for each character is as before where two energy bars are 'overlaid' on each other. The top bar is the Yellow bar, which when depleted gives way to a Red bar, which will flash when it reaches around 90-95 percent. After initially selecting your own player in a one player game, you then pick the first opponent to fight against. The traditional 'boss' characters (Laurence Blood, Wolfgang Krauser, Billy Kane and Geese) cannot be selected as opponents at this stage. -=| STAGE FEATURES |=- The stages no longer have ring out features (a pity - I liked those!), but some are now fought only on a single plane (The foreground), which allows the players to knock each other into hazards in the background plane (such as electrified boxing ring ropes or to bounce off parked vehicles). The ability to knock an opponent 'out of the screen' at the end of a match has also gone I believe (sob!). -=| RANKING |=- The previous version of the game used to Rank the player at the end of each round, which has been removed for this game. -=| MISC |=- 'Fake' moves (the start animation of a Special Move) are still here (some of them), and are shown in each character's move section with their normal moves. One of 2 colours can be selected for each character, using either A or D buttons when selecting a character. The A button is the normal colour, the D button is the alternative colour. If you fight good enough, you may get to fight a hidden character called Alfred. I haven't seen him yet, so details will added later when I do. ------=| BASIC MOVEMENT/CONTROLS |=------------------------------------------- /=================< B A S I C C O N T R O L S >==================\ | | | (low/high jump) | | A - Punch B - Kick | | UB U UF | | O O O C - Powerful attack | | \ | / | | (mid/ guard) B O- -O F D - Move to other fighting plane | | high / | \ - Turn in the air | | O O O | | DB D DF | | (low guard) (crawl) | | (crouch) | | | |--------------------------------------------------------------------| | | | Turn in air : Tap the D button whilst in the air to turn your | | character around to face the other way. | | | | Attack Avoid : Press AB together to avoid the opponent temporarily| | & Attack (C) and hit them with C button type attack | | | | Taunts : Press CD together | | (can be cancelled at any time) | | | | Holds/Throws : O- or -O + C button (or variations of) | | Some characters can also Air Throw | | | |Roll recovery : O + D (when Power Gauge at H.POWER or above) | |to Back plane | | | | |Quick recover : / or | or \ + D after basic attack | | O O O | | | | Low Jump : Tap Jump direction | | | | High Jump : Hold Jump direction | | | | Crawl : Crawl forward (offensive crouch, Hold \ ) | | O | | Air Defense : O- in the air whilst being attacked | | (works against normal moves & projectiles) | | | | Jump Back : O- O- (also dodge projectiles) | | | | Forward Dash : -O -O (can also dash-jump for longer/higher jump) | | | \====================================================================/ -=| FIGHTING PLANE |=- This is similar to the Fatal Fury 2/Special fighting plane system, but characters can block when in opposite planes. Battles are usually fought in the foreground plane. Characters can move between planes by pressing the D button (useful for dodging special attacks/projectiles). Certain character moves will also knock the opponent to the other plane (it is possible to do this during a combo!). When a character is in the opposite background or foreground plane, both characters can still move forwards/backwards, dash, block or perform special moves. -=| FIGHTING PLANE ATTACKS |=- If you are in the back plane to your opponent you can do the any of following: - press D to slide back to the front plane without attcking. - press C to hit them high & bring yourself back to the front plane. - press B to move yourself to the opponent's plane and slide kick them. - press A to move yourself to the opponent's plane and punch them. It is possible to use normal moves, combo's or certain pecial moves to thrust an opponent into the background, and it may still also be possible to air juggle the opponent during this time. -=| GUARD CANCEL (BREAK SHOT): H.POWER |=- During an attack, characters can use powerful 'Guard Cancel' techniques to break the enemy guard whilst they are attacking you, by using a special move that can be used as a Break Shot. The Guard Cancel/Break Shot move can ONLY be done when the Power Guage is POWed up to the H.POWER level or higher. All characters have at least 1 of their special moves which can be used as a Guard Cancel move. To perform a Break Shot (BS), whilst blocking an attack, perform the specific Special Move (shown in each characters section), which should result in a Break Shot bonus and a trail of shadows being left whilst the move is performed. The move has to be performed immediately after blocking an initial attack. The Power Guage will go down a little when the move is performed. -=| NOTES ON BLOCKING |=- Once you have started blocking an opponents attack (combo or special moves), you do not have to keep holding the joystick in the block position. The game has what I call 'Semi-Automatic' blocking, where your character will successfully block the remainder of the attacks (at the same level - mid or low) if you blocked the first hit. This of course makes Guard Cancel attacks a little easier to perform! -=| RECOVERY ATTACKS |=- Some characters can perform a special kind of attack whilst they are getting up off the ground (after being combo'd or knocked down from a special move). When executing the move, before standing, your character will perform their attack on an unsuspecting hovering opponent! Details for the moves for each character are given in their own section. All characters can also escape to the other fighting plane by performing the Roll Recovery move (dir. + D ) when they are about to hit the ground from an opponents combo or special move. This requires the Power Gauge to be in the H.Power level or above, like the Break Shot system. -=| PURSUE ATTACKS |=- Some characters can perform follow-up attacks on an opponent who has been knocked down by a combo, throw or Special Move (combo's make the opponent stay down slightly longer than for a throw). Details for the moves for each character are given in their moves section. -=| COMBINATION ATTACKS |=- Just like in the previous Real Bout, pressing a series of buttons (sometimes with joystick direction) will perform cool looking chain-like combos. The system has been upgraded to allow certain combos to be performed which can combo an opponent between fighting planes (knock them to and from the other plane during a combo). Air juggles are also easier to perform now. See each characters section for details, and the Combo Section below. -=| ULTRA DEADLY ATTACK: S.POWER |=- Known as the S.POWER move. Only possible when your character's energy bar is flashing OR the Power gauge is full or above H.POWER. (Can also be done if both are flashing instead of the P.POWER move). -=| HIDDEN POWER ATTACK: P.POWER |=- Known as the P.POWER move. Only possible when your character's energy bar is flashing AND the Power gauge is at S.POWER. When activated, the whole screen now flashes with an explosion of flames before you launch the attack. ------=| POWER GAUGE |=------------------------------------------------------- Each character has at the bottom of the screen a bar which fills up when your character attacks the opponent (special moves), or your character blocks an opponents moves. From empty, when it reaches half full it will display H.POWER, allowing Break Shot and Roll Recovery moves to be performed. When the bar becomes full, it flashes and displays above the gauge:- S.POWER (or P.POWER if the energy bar is flashing red) S.POWER or P.POWER power guages will completely drain away when you have used a special S.POWER or P.POWER move (successfully hitting the opponent or not). H.POWER gauges will go down by about a half when a Break Shot or Roll Recovery move is performed. Partly charged power gauges are carried over to the next round. If the S.POWER or P.POWER move is not used, the gauge will begin to drain slowly. During this time the move will still be available until the bar is empty (only if bar is still flashing). NOTE: The Power Gauge will not be drained if an S.POWER move is used when a P.POWER move is available. ------=| COMBO'S |=----------------------------------------------------------- Special Moves and Power Specials can be used within combo's or to end them with devasting effects! The linking moves/button presses to create a combo are shown as a map of all possible combinations of button presses (with joystick direction if applicable). Each sucessive move choice is shown branched off from the last previous button press (reading from left to right and from top to down only). I have deliberately not included combo's comprising of jump-in attacks or Special Moves. If a button in the combo map has ` after it, that indicates that at the end of the combo (or if that button is in a sequence) the button following press can be interuted or followed with another move, e.g: a Special attack. For example, one of Andy's combos is:- df+A --> C --> C` A cool combo would be:- df+A --> C --> C`--> -O | \ + C Dragon Blast follows the O O final button press. ------=| INDIVIDUAL CHARACTER DETAILS |=-------------------------------------- Key/move notes; (close) - the move must be executed when next/close to an opponent (i.e: within throwing range). [p] - this move knocks the opponent into the other fighting plane. [a/air] - a normal move which can be used as an air defense (anti-air) [o/head] - move must be blocked standing (hits crouching opponents) [L/R] - can move left or right after this move (in the air) (bs) - this move can be used for a Guard Cancel / Break Shot move, which needs the Power Guage to be charged to at least H.POWER level. {..AC} - direction + button moves shown in {} are Fake motion for special moves. {|+BC} down + BC is the fake motion for the S.POWER/P.POWER moves O All moves shown are for characters facing to the right. For the combo sections; dn refers to any joystick direction of / or | or \ O O O +=============+ | Rick STROWD | /===< HOLDS/THROWS >=========+=============+===============================\ | | | Throw: O- or -O + C | | | +===< MISC >========================+======================================+ | | | | 1-2 Low Punch: -O + A | Recovery : none Pursue : none | | | | | Uppercut: \ + A | Rick is a hit 'n' run type character | | [a/air] O | but with excellent combo potential. | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {-O+AC}| | | Punch Combo: | \ -O + A/C | C version will set up | | O O (bs)| for air juggle | |------------------------------------------------+-------------------------| | Retreat 'n' Punch: | / O- + C | press D to cancel and | | O O (bs)| move to back plane | |------------------------------------------------+-------------------------| | Swaying Dodge: | / O- + B | hold B to keep swaying, | | O O | can cancel into attack | |------------------------------------------------+-------------------------| | Big Punch: | / O- + A | unblockable | | O O (bs)| | |------------------------------------------------+-------------------------| | Cross Slasher: -O | \ + A | | | O O | | | (bs)| | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Whirlwind Punch: -O O- / | \ + BC | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Combo Force: -O O- / | \ + C | | | O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C` df+A -+--> df,df+B C ----> C` | | | | dash,f+C | | `--> B` ----> C +--> b+C | | | | | dn+A -+--> C` `--> B` ----> f+C ----> d,d+C | | | | | `--> dn+B` ---> dn+C | | | | dn+B -+--> B` B -+--> C` | | | | | | `--> dn+C ---> f+C `--> B` ----> df+C` | | | \==========================================================================/ +==============+ | Li XIANG FEI | /===< HOLDS/THROWS >=========+==============+==============================\ | | | Reverse Throw: -O or O- + C | | | +===< MISC >========================+======================================+ | | | | Dash Elbow: -O + A | Recovery : none Pursue : none | | | | | | The new girl is very much a counter- | | | attack player, with some interesting | | | moves and combos. | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Hop; O- + B then C | | | | | |------------------------------------------------+-------------------------| | Force Punch: | \ -O + A/C | | | O O (bs)| | |------------------------------------------------+-------------------------| | Rolling Attack: | \ -O + B | | | O O | | | | | | then (same again) for double kick| | | | | | or | / O- + B for throw | | | O O | | |------------------------------------------------+-------------------------| | Thrust Shoulder: -O | \ + B {O-+AC}| | | O O (bs)| | |------------------------------------------------+-------------------------| | Counter (High): A then O | only when being attacked| | | (bs)| | |------------------------------------------------+-------------------------| | Counter (Med): A then -O | only when being attacked| | (bs)| | |------------------------------------------------+-------------------------| | Counter (Low): A then | | only when being attacked| | O (bs)| | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Rage Explosion (1): -O O- / | \ + BC O | | | O O O (bs)| | | | | | Force (2): C, -O / -O + AB -O / -O + AB | | | Combo O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Power Claw: 360 + C (close) | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> A' ----> A` ----> A ----> f+A C ----> f,f+A | | dn+A | dn+A' dn+A` dn+A | | f+A | C` B` b+C ----> C | | | C | | | | | +--> C` ----> A ----> C | | | C` D | | | AB | | B -+--> B` ----> C | | dn+B dn+B` d+C | | df+C | | D | | | \==========================================================================/ +================+ | Terry BOGARD | /===< HOLDS/THROWS >========+================+=============================\ | | | Buster Throw: O- or -O + C | | | +===< MISC >========================+======================================+ | | | | UpperCut: \ + A | Recovery : none Pursue : none | | [a/air] O | | | | Terry's Power Dunk has altered, and | | Spinning Kick: -O + B [p] | he gains a new slide kick attack. | | | | | Charging Kick: dash, -O + C | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {-O+AC}| | | Burn Knuckle: | / O- + A/C | | | O O (bs)| | |------------------------------------------------+-------------------------| | Power Wave: | \ -O + A | | | O O (bs)| | |------------------------------------------------+-------------------------| | Round Wave: | \ -O + C | hits in both planes | | O O (bs)| | |------------------------------------------------+-------------------------| | Power Dunk: \ + A then O + B | | | O / | | |------------------------------------------------+-------------------------| | Power Charge: AB then -O + C | | | | | |------------------------------------------------+-------------------------| | Crack Shoot: | / O- + B | | | O O (bs)| | |------------------------------------------------+-------------------------| | Rising Tackle: Hold / or | or \ then O + A | | | O O O | | | |------------------------------------------------+-------------------------| | Passing Sway: | \ -O + D | Terry himself will move | | O O | to the other plane | |------------------------------------------------+-------------------------| | | if connects, he will | | Slide Kick: | \ -O + B | follow up with a kick | | O O | that will launch the | | (bs)| opponent into the air | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Power Geyzer: | / O- / -O + BC O | | | O O O | | | (bs)| | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Triple Geyzer: | / O- / -O + C | | | O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A ----> B` ----> C` A ----> C` | | d+A dn+B` f+C B | | B d+C` | | d+B df+C d+A ----> d+C` | | | | df+A -+--> C` ----> C` f+B ----> D` | | | dn+D` | | `--> dn+C` | | | \==========================================================================/ +===============+ | Andy BOGARD | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Shoulder Throw: O- or -O + C | | | +===< MISC >========================+======================================+ | | | | Upper Palm: \ + A | Recovery : none Pursue : none | | [a/air] O | | | | | | Rolling Kick: -O + B | | | | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {-O+AC}| | | Shadow Slash: / -O + A/C | | | O | | | | | | Gale Back Punch: do same motion again | | | [C button only] | | |------------------------------------------------+-------------------------| | Dragon Blast: -O | \ + C | | | O O (bs)| | |------------------------------------------------+-------------------------| | Flip Kick Combo: -O + B then O + C | | | / | | |------------------------------------------------+-------------------------| | Sky Breaking Blast: / | \ -O + B | | | O O O (bs)| | |------------------------------------------------+-------------------------| | Flying Fist: | / O- + A/C {|+AC}| | | O O O | | | (bs)| | |------------------------------------------------+-------------------------| | Shiranui Kick: in air, | / O- + C | | | O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Ultra Break Blast: | / O- / -O + BC O | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Shadow Slash Break: | / O- / -O + C,C,C,C..| | | O O O | | | (bs)| | #===< COMBO'S >==================================+=========================# | | | A ----> B` ----> C A ----> C` | | db+A dn+B` f+C` | | B df+C` | | dn+B d+C | | | | df+A ----> B ----> C | | C` ----> C` | | dn+C` | | | \==========================================================================/ +================+ | Kim KAP WHAN | /===< HOLDS/THROWS >========+================+=============================\ | | | Shoulder Throw: O- or -O + C | | | +===< MISC >========================+======================================+ | | | | Axe Kick: -O + B | Recovery : none Pursue : none | | [o/head] | | | | Kim's now gets to follow up his | | | Air Dust kick instead of his Flying | | | Swallow Slash kick. | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Flying Swallow Slash: hold | then O + B | | | O | (bs)| | |------------------------------------------------+-------------------------| | Half Moon Slash | / O- + B/C | | | O O (bs)| | |------------------------------------------------+-------------------------| | Energy Kick: | | + B | stops most projectiles | | O O (bs)| ? | |------------------------------------------------+-------------------------| | Flying Kick: in air, | + B then \ + B | | | O O | | |------------------------------------------------+-------------------------| | Air Dust: hold | then O + A | | | O | | | | | | | at top of move: | + A | | | O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Chinese Phoenix: in air, O- / | \ -O + BC | | | Air Dance Kick O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Chinese Phoenix Kick: | / O- / -O + C O | | | O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> B` ----> C` | | | f+C | | | | | `--> A` -+--> B` ----> C | | | | | `--> C` | | | | C ----> A` ----> B ----> C | | | \==========================================================================/ +=============+ | Duck KING | /===< HOLDS/THROWS >==========+=============+==============================\ | | | Slam Dunk: O- or -O + C Air Throw: | + C | | O | +===< MISC >========================+======================================+ | | | | Double hit: O- + A | Recovery : none Pursue : | + C | | [o/head] | O | | | | | Slide Kick: \ + B | | | O | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Head Spin Attack: | \ -O + A/C | press C to interupt in | | O O (bs)| C version with a kick | |------------------------------------------------+-------------------------| | Dancing Dive: | / O- + B | | | O O | | | | | | then: | \ -O + B | | | O O (bs)| | |------------------------------------------------+-------------------------| | Cross Head Spin: O | + D from back plane | move self to front plane| | | O | | |------------------------------------------------+-------------------------| | Neo Break Storm: -O | \ + B, tap B | | | O O | | |------------------------------------------------+-------------------------| | Flying Spin Attack: in air, | / O- + A | | | O O | | |------------------------------------------------+-------------------------| | Duck Fake Air: in air, | | | not an attack | | O O [L/R] | can cancel into attack | |------------------------------------------------+-------------------------| | Duck Fake Ground: dash, \ + C | not an attack | | O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Break Spiral (1): 360 + BC (close) | | | | | | Air Break Spiral (2): O- / | \ -O + BC (close | | | O O O in air)| | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Duck Dance: -O O- / | \ -O + C O | Not an attack | | O O O then tap| | | C... | - enhances other moves | | when flashing, you can do either of:- | by 1-1/2 times | | | | | | - lasts about 10 seconds| | 1) Duck Rave: -O \ | / O- + C | | | O O O | - will also build up | | | Power Gauge initially | | 2) Break Hurricane: | \ -O + BC | | | O O | - performing a move will| | | drain the Power Gauge | | 3) Dancing Calibre: | / O- + BC | | | O O | | | | | | 4) Dance Knee Attack: -O | \ + BC | | | O O | | | | | | 5) Diving Banisher: in air, | / O- + BC | | | O O | | | | | #===< COMBO'S >==================================+=========================# | | | A ----> B` --+--> C dn+A ----> C` | | dn+A | f+C | | | d+C | | B ----> dn+B` -+ df+C | | dn+B | | O | | d+C ----> d+C` ----> | \ -O / + B | | O O | | | \==========================================================================/ +===============+ | Joe HIGASHI | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Knee-kick combo: O- or -O + C Knee Bash: \ + C | | O | +===< MISC >========================+======================================+ | | | | Roundhouse Kick: O- + B | Recovery : none Pursue : | + C | | [a/air] | (taunt) O | | | | | Slide Kick: \ + B | | | O | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {-O+AC}| | | Slash Kick: / -O + B/C | | | O | | |------------------------------------------------+-------------------------| | Golden Heel: | / O- + B | | | O O (bs)| | |------------------------------------------------+-------------------------| | Tiger Kick: -O | \ + B | | | O O (bs)| | |------------------------------------------------+-------------------------| | Exploding Blast: Tap A repeatedly | | | | | | Exploding Hook: | \ -O + A/C (after above)| | | O O (bs)| | |------------------------------------------------+-------------------------| | Hurricane Upper: O- / | \ -O + A/C {|+AC}| | | O O O O | | | (bs)| | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Screw Upper: -O O- / | \ + BC | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Rage Explosion: -O O- / | \ + C/D | | | O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A ----> A` ----> A B ----> C` ----> | \ -O + C | | d+A B` B` O O | | d+B` C | | C` df+C` | | u+C | | | \==========================================================================/ +================+ | Mai SHIRANUI | /===< HOLDS/THROWS >========+================+=============================\ | | | Leg Flip: O- or -O + C Air Throw: | + C | | O | +===< MISC >========================+======================================+ | | | | Cape Flick: O- + A [p] | Recovery : Tap C Pursue : none | | | (double kick) | | Wall Jump: opp dir at wall | | | in air | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {|+AC}| | | Flower Butterfly Fan: | \ -O + A O | | | O O (bs)| | |------------------------------------------------+-------------------------| | Violent Flower Butterfly: | / O- + C | reflects/absorbs most | | Fan O O (bs)| projectiles | |------------------------------------------------+-------------------------| | Dragon Flame Dance: | / O- + A | | | O O (bs)| | |------------------------------------------------+-------------------------| | Deadly Ninja Bees: O- / | \ -O + C | | | O O O (bs)| | |------------------------------------------------+-------------------------| | Squirel Dance: in air, | + AB | | | O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Super Deadly Ninja Bees: -O O- / | \ -O + BC | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Fan Whirlwind: O | | | -O O- / | \ -O + C | | | O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A ----> B` ----> C | | dn+A dn+B` df+C` ----> C ----> C` | | B C` B | | db+C` | | | | dn+B ----> C` | | dn+C` | | | \==========================================================================/ +====================+ | Sokaku MOCHIZUKI | /===< HOLDS/THROWS >======+====================+===========================\ | | | Throw: O- or -O + C Air Throw: | + C | | O | | then: -O \ | + C for Face Bash) | | O O | | | | Demon's Gate Camp: rotate 360 + C | | | +===< MISC >========================+======================================+ | | | | Staff Thrust: \ + A | Recovery : none Pursue : | + C | | [a/air] O | O | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {|+AC}| | | Makibishi Masher: | \ -O + A O | | | O O (bs)| | |------------------------------------------------+-------------------------| | Wild Monkey Hunt: | / O- + A | | | O O (bs)| | |------------------------------------------------+-------------------------| | Possession Blast: -O O- -O + C | | | (bs)| | |------------------------------------------------+-------------------------| | Secret Power Thunderbolt: -O | \ + B | | | O O | | |------------------------------------------------+-------------------------| | Evil Staff Dance: tap A repeatedly, then; | | | | | | Heaven Break: / + C [mid]: -O + C | | | O | | | | | | Swipe Break [low]: \ + C Lower: O + C | | | O / | | | | | | Fell Break: D [p] | | | | | |------------------------------------------------+-------------------------| | Evil God Staff: -O \ | / O- + B | also stops most other | | O O O (bs)| projectiles | |------------------------------------------------+-------------------------| | Flames Of Doom: O | + D from back plane | move self to front plane| | | O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Thunder: -O \ | \ -O + BC O | hits in both planes | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Thunder God Blast: -O \ | \ -O + C | unblockable | | O O O | | | | | #===< COMBO'S >==================================+=========================# | | | C ----> f+B ----> -O | \ + A` A ----> C` | | O O | | dn+A ----> dn+C` | | B ----> C ----> | | + C | | dn+B O O | | | \==========================================================================/ +==============+ | Bob WILSON | /===< HOLDS/THROWS >=========+==============+==============================\ | | | Falcon: O- or -O + C Air Throw: | + C | | (follow up with Hornet Attack O | | then a Hunting Kick!) | +===< MISC >========================+======================================+ | | | | Thrust Kick: \ + A | Recovery Attack: Tap C repeatedly | | [a/air] O | (somersault kick) | | | | | Double Kick: in air, | + B | Pursue #1: O + C Pursue #2: \ \ + C | | O | (Leg Drop) | (Hornet O O | | | Attack) | | (must be a High jump) | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Rolling Turtle: | / O- + B | | | O O [L/R] (bs)| | |------------------------------------------------+-------------------------| | Sidewinder: | / O- + C | | | O O (bs)| | |------------------------------------------------+-------------------------| | | | | Shoulder Charge: dash, then -O + C | | | | | |------------------------------------------------+-------------------------| | Bison Horn: hold | then O + C | | | O | (bs)| | |------------------------------------------------+-------------------------| | | | | Wild Wolf: hold O- then -O + B | | | (bs)| | |------------------------------------------------+-------------------------| | | | | Hunting Kick: O- -O -O + BC | | | | | |------------------------------------------------+-------------------------| | Monkey Dance: -O | \ + B | | | O O | | | (bs)| | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Dangerous Wolf: -O O- / | \ -O + BC O | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Mad Spin Wolf: -O O- / | \ -O + C | | | O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> B` ----> C df+A ----> dn+B ----> dn+C` | | B ^ C` df+C` | | ^ | | dn+A -+--> dn+B`---> dn+C | | dn+B | | | | C ----> C ----> f+C | | u+C | | | \==========================================================================/ +==========+ | Hon FU | /===< HOLDS/THROWS >===========+==========+================================\ | | | Leg Flip: O- or -O + C Face Bash: \ + C | | O | +===< MISC >========================+======================================+ | | | | High NC hit: \ + A | Recovery : none Pursue : | + C | | [a/air] O | O | | | | | Spinning Head Kick: -O + B | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Nine Dragon Foresight: O- / | \ -O + C | a counter move. Can also| | O O O (close) | be used as an anti-air | | | move to counter jumping | | Black Dragon: (when used as anti-air move) | in attacks | | | | |------------------------------------------------+-------------------------| | Lightning Speed Earth: Hold / then -O + B | press B again to come | | O (bs)| out of the move | |------------------------------------------------+-------------------------| | Lightning Speed Heaven: | / O- + B | | | O O (bs)| | |------------------------------------------------+-------------------------| | Victory Counter Attack: | / O- + C | | | O O | | |------------------------------------------------+-------------------------| | Mastery of Air Intense: -O | \ + A/C (O-+AC}| | | Fire O O (bs)| | |------------------------------------------------+-------------------------| | Fire Stallion: | / O- + A, then Tap A | must keep up good tap | | O O | rythm else Hon will end | | | up worse off! | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Explosive Goro: | / O- / -O + BC | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Storm In Gadentsa: | / O- / -O + C | unblockable? | | O O O | | | (bs)| | #===< COMBO'S >==================================+=========================# | | | A ----> B` --+-> C dn+B ----> dn+C` | | B | f+C | | | df+C` df+A ----> C ----> C` | | dn+A ----> dn+B`-' d+C dn+C | | dn+B | | f+B ----> df+C | | A ----> C` ----> C` | | | \==========================================================================/ +=============+ | Blue MARY | /===< HOLDS/THROWS >==========+=============+==============================\ | | | Knee-in-the-back: O- or -O + C (add -O \ | + C for Ankle Hold) | | O O | +===< MISC >========================+======================================+ | | | | Overhead Kick: -O + B | Recovery : none Pursue #1: | + B | | | O | | | Pursue #2: | + C | | | O | | | (during P.POWER only) | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | M. Spider: in air, | \ -O + C | | | O O | | |------------------------------------------------+-------------------------| | M. Kick Combo: O- B then \ + C | this will launch emeny | | O | into the air | |------------------------------------------------+-------------------------| | M. Crab Clutch: hold O- then -O + B | | | | | |------------------------------------------------+-------------------------| | M. Snatcher: -O | \ + B {O-+AC}| | | O O (bs)| | |------------------------------------------------+-------------------------| | M. Dodge: | / O- + A then C | not an attack. | | into Backbreaker O O (close)| follow with C (close) | | | for Backbreaker | |------------------------------------------------+-------------------------| | Leg Drop: hold | then O + C | | | O | | | | | | | then Reverse Kick: O- + B | | | | | | or M. Spider: | \ -O + C | | | O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | M. Typhoon: -O O- / | \ -O + BC | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | M. Power: -O O- / | \ -O + C | not an attack but Mary | | O O O | can perform extra moves | | | | | then Spin Fall: | \ -O + C ... (bs)| - do again during move | | O O | for Double Spider[!] | | | | | or Vertical Arrow: -O | \ + A ... {B} (bs)| - do again during move | | O O | with B for Snatcher[!]| | | | | or Straight Slicer: Hold O- then -O + A (bs)| - follow with Double | | | Crunch move[!] | | into Double Crunch: follow with O- -O + B | | | | [!] - can follow up with| | | Pursuit #2 | #===< COMBO'S >==================================+=========================# | | | A ----> B` -+--> C C ----> C ----> C | | C` | fwd+C | | | df+C` | | B -+--> B` -' d+C | | dn+B ^ dn+B` | | ^ | | dn+A -+--> C ----> df,df+C | | | \==========================================================================/ +===============+ | Franco BASH | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Gut Punch: O- or -O + C | | | +===< MISC >========================+======================================+ | | | | Roundhouse Kick: -O + B [p] | Recovery : Tap C Pursue : none | | | | | Big Punch: BC | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Double Kong: | / O- + A | | | O O (bs)| | |------------------------------------------------+-------------------------| | O {-O+AC}| | | Power Stomp: | \ -O / + B | | | O O (bs)| | |------------------------------------------------+-------------------------| | Meteo Shot: | \ -O + A | | | O O (bs)| | |------------------------------------------------+-------------------------| | Meteo Tackle: hold / then -O + C | | | O (bs)| | |------------------------------------------------+-------------------------| | Waving Blow: | \ -O + D | Franco himself will into| | O O | to the other plane and | | | back again ?| +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Final Omega Shot (1): -O O- / | \ -O + BC | | | O O O (bs)| | | | | | Megaton Uppercut (2): -O \ | / O- + BC | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Armagedon Buster: -O O- / | \ -O + C O | will stun the opponent | | O O O | for a short while... | | | | #===< COMBO'S >==================================+=========================# | | | B ----> A` ----> A` ----> A` | | B` dn+B` B` | | C` C` df+C` | | dn+A` dn+C | | db+B` | | | \==========================================================================/ +==================+ | Ryuji YAMAZAKI | /===< HOLDS/THROWS >========+==================+===========================\ | | | Reverse Toss: O- or -O + C Head Butt: -O O- | O + C | | O | | | | +===< MISC >========================+======================================+ | | | | Double Punch: -O + A | Recovery : Tap C Pursue : | | + C | | [o/head] | O O | | | | | Uppercut: \ + A | | | [a/air] O | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | (bs)| | | Snake Tamer: | / O- + A/B/C A - high | Hold button to create a | | O O B - middle| multi-directional attack| | C - low | | |------------------------------------------------+-------------------------| | Double Return: | \ -O + C | not an attack; | | O O | Hold button to reflect | | | Release button to absorb| |------------------------------------------------+-------------------------| | Judging Dagger: -O | \ + A {-O+AC}| | | O O (bs)| | |------------------------------------------------+-------------------------| | Sadism/Masochism: O- / | \ -O + B | Taunts, counter attacks | | O O O | if opponent attacks | | | during taunt | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Guillotine: -O O- / | \ -O + BC | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Yondan Drill: rotate 360 + C (close) | | | | | | then tap C repeatedly for different levels of | | | follow-up attack; | | | | | | level 1 - < 5 taps: Combo #1 | | | level 2 - < 9 taps; Combo #2 | | | level 3 - < 13 taps; Headbutt Death | | | level 4 - >=13 taps; Headbutts & Snake Arms | | | level 5 - 13 taps then ABC; Double Returns | | | | | #===< COMBO'S >==================================+=========================# | | | A ----> C` B ----> C` f+A ----> C` | | df+C` df+C` | | f+C d+C` df+A ----> C` ----> C | | d+C` | | | \==========================================================================/ +===============+ | Jin CHONSHU | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Energy Burst: O- or -O + C | | | +===< MISC >========================+======================================+ | | | | Spinning Backhand: -O + A ? | Recovery : none Pursue : none | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Emperor God's Foot: -O -O + A | includes throw | | | | |------------------------------------------------+-------------------------| | Emperor Heaven Eye: | \ -O + A/C | | | O O (bs)| | |------------------------------------------------+-------------------------| | Swipe : | \ -O + B | can follow up with the | | O O | Emperor Gods Eye move | |------------------------------------------------+-------------------------| | Emperor Heaven Ear: -O | \ + A/C | | | O O (bs)| | |------------------------------------------------+-------------------------| | Emperor God's Eye: -O \ | / O- + A/B/C | Teleport positions; | | O O O [L/R]| | | | A - infront | | Emperor God's Eye Drop: press A/B/C | B - above | | during above for | C - behind | | Roll Attack from | | | the B version | | | (bs)| | |------------------------------------------------+-------------------------| | Air Gods' Eye: in air. | / O- + B | | | O O | must be from a High jump| | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | O | | | Emperor Leak Out Slash: -O O- / | \ -O + BC | | | O O O | | | (bs)| | | or from the air: | / O- -O + BC | | | O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Emperor Destiny Slash: -O O- / | \ -O + C | | | O O O | | | | | #===< COMBO'S >==================================+=========================# | | | dn+A ----> dn+C C ----> C ----> C ----> f,b+C | | dn+B | | | | A -+--> A` -+--> C | | ^ | df+C` | | ^ | f+C | | dn+A -++-> B` -' d+C | | dn+B ^ dn+B` | | ^ | | B --' | | | \==========================================================================/ +===============+ | Jin CHONREI | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Energy Burst: O- or -O + C | | | +===< MISC >========================+======================================+ | | | | Axe Kick: -O + B | Recovery : none Pursue : none | | [o/head] | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Emperor God's Foot: -O -O + A | does not throw, unlike | | | ChonShu. | | or: -O -O -O + A for a | | | further reaching version | | |------------------------------------------------+-------------------------| | Emperor Heaven Eye: | \ -O + A/C | | | O O (bs)| | |------------------------------------------------+-------------------------| | Emperor Heaven Ear: -O | \ + A/C | | | O O (bs)| | |------------------------------------------------+-------------------------| | Emperor Leak Out Slash: | / O- -O + C | | | O O (bs)| | |------------------------------------------------+-------------------------| | Backward Roll: | / O- + B | not an attack. | | O O | hold B to roll further | |------------------------------------------------+-------------------------| | Forward Roll: | \ -O + B | not an attack. | | O O | hold B to roll further | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Emperor Destiny Slash: -O O- / | \ + BC O | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Emperor Dragon Voice: -O O- / | \ + C O | | | Slash O O O | | | | | #===< COMBO'S >==================================+=========================# | | | B ----> C` ----> C` C ----> f+B | | u+C dn+B` | | df+C` | | | | A ----> B` ----> C | | dn+A dn+B` dn+C | | f+C` | | | \==========================================================================/ +==============+ | Billy KANE | /===< HOLDS/THROWS >==========+==============+=============================\ | | | Pole Throw: O- or -O + C Pole Spin: \ + C | | O | +===< MISC >========================+======================================+ | | | | | Recovery : none Pursue : | + C | | | O | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | SanSetsuKon Mid Hit: hold O- then -O + A | | | | | | then; Flame SanSetsuKon: O- -O + C | | |------------------------------------------------+-------------------------| | Sparrow Drop: | / O- + A | | | O O (bs)| | |------------------------------------------------+-------------------------| | Whirlwind Pole: tap A repeatedly | stops most projectiles | | | | |------------------------------------------------+-------------------------| | Assault Flying Pole: / | \ -O + B {O-+AC}| | | O O O [L/R] (bs)| | |------------------------------------------------+-------------------------| | Fire Dragon Pursue: | / O- + B (bs)| | | O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Flame Whirlwind Pole: -O O- / | \ -O + BC | | | (1) O O O | | | | | | Blaze Death Pole (2): -O \ | + C | | | O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Dragon Streamer: -O O- / | \ -O + C | | | O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A ----> C` | | f+C` | | | | d+A ----> d+C` | | | | d+C ----> C ----> | \ -O + C | | O O | | | \==========================================================================/ +================+ | Cheng SINZAN | /===< HOLDS/THROWS >=========+================+============================\ | | | Body Toss: O- or -O + C Head Butt: \ + C | | O | +===< MISC >========================+======================================+ | | | | Back Punch: O- + A , D [p] | Reoovery : none Pursue : none | | | | | | | | Overhead Punch: -O + A | | | [o/head] | | | | | +===< DEADLY ATTACKS >==============+===========+=========( notes )========+ | | | | Fireball: | \ -O + A | | | O O (bs)| | |-----------------------------------------------+--------------------------| | Anti-air Fireball: -O | \ + A | | | O O (bs)| | |-----------------------------------------------+--------------------------| | Ground Roll: hold O- , -O + B/C {-O+AC}| | | (bs)| | |-----------------------------------------------+--------------------------| | Belly Blast: hold | , O + A , tap A... | tap A to float in the air| | O | | | |-----------------------------------------------+--------------------------| | Belly Counter: | / O- + B (hold) | not an attack | | O O | Hold B to gain power | | | | |-----------------------------------------------+--------------------------| | Belly Launch: | / O- + C | | | O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)========+==========================+ | | | | Bursting Heavens: hold / , | \ + BC | | | O O O | | | (bs)| | +===< P.POWER >====(Hidden Power Attack)========+==========================+ | | | | Collapse of: in air, O- / | \ -O + C | | | Creation O O O | | | | | #===< COMBO'S >=================================+==========================# | | | A ----> C` C ----> C` | | df+C` | | | | dn+A ----> dn+C` | | dn+B | | | | from back plane, A/B/C ----> C (x4) ----> b,b+B | | | \==========================================================================/ +===============+ | Tung FU RUE | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Energy Blast: O- or -O + C | | | +===< MISC >========================+======================================+ | | | | Upper Fist: \ + A | Reoovery : none Pursue : none | | [a/air] O | | | | | +===< DEADLY ATTACKS >==============+===========+=========( notes )========+ | | | | Blast Punch: | \ -O + A | | | O O (bs)| | |-----------------------------------------------+--------------------------| | Thousand Kicks: -O | \ + B | | | O O (bs)| | |-----------------------------------------------+--------------------------| | Super Grow: | \ -O + C (hold) | hold C to power up | | O O | | |-----------------------------------------------+--------------------------| | Step Fist: | / O- + A/C | | | O O (bs)| | |-----------------------------------------------+--------------------------| | Super Taunt: CD, CD, (CD again) | not an attack | | | | | then: C for Super Step Fist | | | or: B for Super Thousand Kicks | | | | | +===< S.POWER >====(Ultra Deadly Attack)========+==========================+ | {|+BC}| | | Iron Hurricane: -O O- / | \ -O + BC O | hits in both planes | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)========+==========================+ | | | | Outrageous Man: -O O- / | \ -O + C | hold C to power up ? | | O O O | | | | | #===< COMBO'S >=================================+==========================# | | | AB ----> C | | | | df+A ----> C` | | | \==========================================================================/ +==================+ | Laurence BLOOD | /===< HOLDS/THROWS >========+==================+===========================\ | | | Saber Stab O- or -O + C Air Throw: | + C | | O | +===< MISC >========================+======================================+ | | | | Spin Kick: -O + B , D [p] | Reoovery : none Pursue : none | | | | | Ole` Dodge: BC | | | | | +===< DEADLY ATTACKS >==============+===========+=========( notes )========+ | | | | Bloody Saber: hold O- , -O + C | | | | | |-----------------------------------------------+--------------------------| | Bloody Cutter: hold | , O + C | | | O | (bs)| | |-----------------------------------------------+--------------------------| | Bloody Spin: -O \ | / O- + A/C | | | O O O (bs)| | |-----------------------------------------------+--------------------------| | | | | Bloody Slasher: tap A repeatedly | | | | | +===< S.POWER >====(Ultra Deadly Attack)========+==========================+ | | | | Bloody Flash: -O O- / | \ -O + BC | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)========+==========================+ | | | | Certain Death: -O O- / | \ -O + C | | | O O O | | | | | #===< COMBO'S >=================================+==========================# | | | BC ----> C ----> -O \ | + C | | dn+C O O | | B` | | | | C ----> C` ----> C | | | \==========================================================================/ +====================+ | Wolfgang KRAUSER | /===< HOLDS/THROWS >=======+====================+==========================\ | | | Knee Thrust: O- or -O + C Liftup Blow: -O \ | / O- + B | | O O O | +===< MISC >========================+======================================+ | | | | Double Punch: -O + BC | Reoovery : none Pursue : | + C | | [o/head] -O + A(?) | O | | | | | Stomach Splash: in air, | + C | | | O | | | (must be High jump) | | | | | +===< DEADLY ATTACKS >==============+===========+=========( notes )========+ | {|+AC)| | | Blitz Ball (high): | / O- + A O(bs)| | | O O | | |-----------------------------------------------+--------------------------| | Blitz Ball (low): | / O- + C {|+AC}| | | O O O(bs)| | |-----------------------------------------------+--------------------------| | Leg Tomahawk: | \ -O + B (bs)| | | O O | | |-----------------------------------------------+--------------------------| | Kaiser Claw: -O | \ + C | | | O O | | |-----------------------------------------------+--------------------------| | Dangerous Thrust: O- / | \ -O + A | Not an attack | | O O O (close)| Breaks opponents guard | | | | | then: -O -O + C for Scum Gale| | |-----------------------------------------------+--------------------------| | Pheonix Thrust: O- / | \ -O + C [p]| Not an attack | | O O O | Counters high/specials | |-----------------------------------------------+--------------------------| | To The Moon Blow: -O \ | / O- + B | | | O O O (close)| | +===< S.POWER >====(Ultra Deadly Attack)========+==========================+ | {|+BC}| | | Kaiser Wave: O O(bs)| Hold BC buttons to charge| | Hold O- , / + BC | up to 3 different levels | | (or DnBk) | | +===< P.POWER >====(Hidden Power Attack)========+==========================+ | | | | 1) Gigantic Cyclone: 360 + C (close) | Slight pause before it | | | starts. | | 2) Deadly Rave: -O \ | / O- -O + ... | | | O O O | | | | | | A, A, B, C, B, C, A, B, C, ... | | | | | | then one of 3 different ending moves; | | | | | | C O- | / + AC -O \ | / O- (x2)| | | or O O or O O O + C | | | (???) | | #===< COMBO'S >=================================+==========================# | | | dn+B ----> dn+C C ----> C ----> | \ -O + C | | df+C O O | | | | A ----> C | | dn+A | | B | | | \==========================================================================/ +================+ | Geese HOWARD | /===< HOLDS/THROWS >=========+================+============================\ | | | Shoulder Toss: O- or -O + C Face Grab: \ + C | | O | | then: -O \ | + C | | for Fatal Blow O O | +===< MISC >========================+======================================+ | Upper Palm: \ + A Low Swipe: AB | Recovery: none Pursue: | + C | | [a/air] O | (lift+slam) O | | | | | Spin Kick: O- + B or |+D [p] | | | O | | | | | | Quick Swipe: block, -O + A | | | | | +===< DEADLY ATTACKS >==============+===========+=========( notes )========+ | (bs)| | | Evil Shadow Slash: Hold O- , -O + B/C | Use B version for Break | | | Shot move | |-----------------------------------------------+--------------------------| | Heavy Wind Slash: | / O- + A {|+AC}| | | O O O(bs)| | |-----------------------------------------------+--------------------------| | Double Heavy Wind Slash: | / O- + C {|+AC}| | | O O O(bs)| | |-----------------------------------------------+--------------------------| | Low Knockdown Throw: O- / | \ -O + A |Counter attack (low/sweep)| | O O O | | |-----------------------------------------------+--------------------------| | Upper Knockdown Throw: O- / | \ -O + B | Counter attack (high/air)| | O O O | | |-----------------------------------------------+--------------------------| | Mid Knockdown Hit: O- / | \ -O + C | Counter attack (mid) | | O O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)========+==========================+ | {|+BC}| | | Raising Storm: -O O- / | \ + BC O | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)========+==========================+ | | | | 1). Rushoumon: 360 + C (close) | | | | | | | 2) Perform when near to | | 2). Deadly Rave: -O \ | / O- -O + ... | opponent to connect | | O O O | with first hit. | | | | | after the above motion, press the following; | Each button press must| | | be correctly timed or | | A, A, A, B, B, B, C, C, C, | / O- + C | the move will end. | | O O | | #===< COMBO'S >=================================+==========================# | | | A -+ bk+B ---> D df+A ---> C ---> dn+C | | | dn+D dn+C | | | C | | dn+B -+--> B ----> df+C f+A ---> C ---> 360+A | | dn+B dn+C | | B ---> C | | df+A ----> C ----> dn+C | | dn+C dn+A ---> C or dn+C | \==========================================================================/ +================+ | ALFRED | /============================+================+============================\ | | | * NOT A SELECTABLE CHARACTER | | | | To fight against him in a normal one player game, a player must:- | | | | 1) Fight 10 fights with no losses | | | | 2) Score over 750,000 | | | | 3) Perform 5 P.Power or 7 S.Power moves | | | | A 'Bonus Fight' will occur against Alfred. I cannot confirm this | | since I have not seen it happen myself. | | | \==========================================================================/ ------=| CREDITS/THANKS |=---------------------------------------------------- Author of this FAQ (ME!)............................Mark O'Neill (FLEA) Special Thanx (& Honorary Mention)..................Gary (SMILER) Clinton [fellow play tester] "Just call me Kim Kap Whan!" SNK Corp............................................The best game in the Fatal Fury series yet! (didn't I say that last time?) Omega MAD...........................................Refered to his FAQ for stuff I didn't know about Mentions :- a very special mention to my penpal JoJo... Any additional information, suggestions, corrections, (friendly) critism, move names, combo's, codes etc. would be gratefully appreciated, and you will get your name in the credits of this FAQ. I would especially like the move names to be more correct (I have made many of them up myself). I can be e-mailed any time at:- flea-meister@supenet.com ------=| VERSION HISTORY |=--------------------------------------------------- 1.0 - Initial version - based on my RBFFS FAQ rel3 Most things covered. rel.1 18/jan/03 ------=| POST SITES FOR THIS FAQ |=------------------------------------------- InterNet: web; - www.GameFaqs.com (THE video game FAQ archive!) You can also contact me directly and I will be happy to send you a copy. If anybody out there wants to, please add this to your FTP site/Web site. (If you do, let me know so I can update the Post Sites section in the FAQ). Remember - a game is for life, not just for Christmas! |---------------------------- | The Flea-Meister | | flea-meister@supanet.com | ----------------------------| May the Farce be with you... ___ ___ ^^ __ / /OO\ ___ \___/||\ ___ | | / / Flea