Date: Tue, 14 May 1996 23:00:31 -0500 (CDT) From: Barberman R E A L B O U T F A T A L F U R Y _________ _________ _______________ _________ _________ / ______/| / _____ /| / ___ ___ /| / _____ /| / _____ /| / / _____|/ / /|___/ / / / /|_/ /|_/ / / / /|___/ / / / /|___/ / / / / / / / / / / / / / // / // / / / _____ / / / / / / / / / /_/___ / /_/__/ / / / / // / // / / / /|___/ / / / /_/__/ / / /________/| /________/ / /__/ //__/ //__/ / /________/ / /________/ / |________|/ |________|/ |__|/ |__|/ |__|/ |________|/ |________|/ _________ ___ ___ _________ ___ ___ / ______/| / /| / /| / _____ /| \ \\ / /| / /______|/ / / // / / / /|___/ / / \ \/ / / / ____/| / / // / / / ___/ / \ / / / / ___|/ / / // / / / /\ \__|/ / / / / / / / /_// / / / /| \ \ / / / /__/ / /________/ / /__/ /\ \__\ /___/ / |__|/ |________|/ |__|/ \|___| |___|/ v2.0 by BARBERMAN & Tan Wei Teck Victor ----------------------- Explanation of symbols ----------------------- x This means the combo cannot be connected with any moves after but some could follow up with a D attack . .. This means any move can be connected thereafter to finish the combo A,B,C,D A button B button C button D button 2|3 This means down or downforward plus the corresponding button 8|9 This means up or upforward plus the corresponding button --> This means that all items in the previous "box" can flow into the next move or set of moves in the next "box". ==> This means that ONLY the move directly preceeding the arrow can flow into the next move or set of moves in the next "box". Others: Crouch df down forward db down back d down b back f forward u up When certain characters have a combo that starts with 2 jump moves, it means that both the jump attacks are done during the same jump and NOT 2 different jumps. ------------------------------------------------------------------ Combo Arts: Terry Bogard ------------------------- ____ ______ | | ____ | | | A | | | | C | | cA |-->| B |-->| 6C | ___ ___ | B | | cB | | 1C |==> J... | | | | | cB | |____| | 2|3C | | A |-->| C |-->... |____| |______| |___| |___| ____ ____ ________ ___ ___ ___ ___ | | | | | | | | | | | | | | | cA |-->| cC | | dash A |-->| C |-->| C |-->| C |-->| C | |____| |____| |________| |___| |___| |___| |___| | | `-->... B > > C x Crouch B > cancels B > cancels f+C x A > into Crouch B > into db+C ... d+A > > d+C x A,C ... d+A,Crouch C ... dash A,C,C,C,C x dash A,C,C,C ... Combo1: Crouch A 3-5 hits, Crouch B, db+C, Rising Tackle (d,u+A) Combo2: Jump B, jump C, crouch A x2, crouch B, db+C, Rising Tackle Combo3: dash A,C,C,C, Power Dunk(f,d,df+B) Combo4: Crouch A x3, crouch C, (d,db,b+B) Comco5: Jump B, Jump C, A x3, C, Burning Knuckles S.Power Juggle: (in corner) S.Power into Rising Tackle P.Power Combo1: d+A x3,B,f+C,D, P.Power P.Power Combo2: d+A x3,db+C, P.Power ------------------------------------------------------------------ Combo Arts: Andy Bogard ------------------------ ____ ______ | | ____ | | | A | | | | C | | cA |-->| B |-->| 6C |==>... | B | | cB | | 1C |==>... | cB | |____| | 2|3C | |____| |______| _________ ___ ___ ___ ____ | | | | | | | | | | | close C |-->| C |-->| C |-->| C |-->| C |==>... |_________| |___| |___| |___| | 6C | |____| A > > C x d+A > cancels B > cancels db+C ... B > into crouch B > into f+C ... crouch B > > d+C x C,C,C,C... This combo can hit for a total of 8 hits by allowing each C to hit twice. C,C,C,C,f+C x Zan Ei Ken Combo: db,f+C then db,f+C then d+C Combo1: C,C,C,C,(f,df,f+B / b,db,d,df,f+B / Zan Ei Ken combo) Combo2: C,C,C,C,f+C,D,(b,db,d,df,f+B / Zan Ei Ken Combo) Combo3: Jump C,(Air d,df,f+D),D,Zan El Ken Combo Combo4: (in corner) Jump C, (in air d,df,f+D), D, HishoKen, C, Zan El Ken Combo, after knockdown do d+C Combo5: Crouch A x3, B,db+C, Shor Ryu Dan Combo6: (in corner) Jump C, A, B, C, Flame Kick (f,d,df+B) Power Combo1: Jump C,(Air d,df,f+D),D,S.Power/P.Power Power Combo2: C,C,C,C,f+C,D,S.Power/P.Power S. Power Combo: d+A (up to x3), crouch B, db+C, S.Power (d,df,f+BC) ------------------------------------------------------------------ Combo Arts: Joe Higashi ------------------------ ____ ______ | | ____ | | | A | | | | C | | cA |-->| B |-->| 6C |==>... ___ ___ | B | | cB | | 1C |==>... | | | | | cB | |____| | 2|3C | | A |-->| C |-->... |____| |______| |___| |___| ____ ___ ___ ____ ___ ___ ___ ___ | | | | | | | | | | | | | | | | | 1A |-->| C |-->| C | | 4A |-->| C |-->| C |-->| C |-->| C |-->... |____| |___| |___| |____| |___| |___| |___| |___| A > > C x d+A > cancels B > cancels f+C ... B > into crouch B > into db+C ... d+B > > d+C x A,C ... db+A,C,C x b+A,C,C,C,C ... This combo can hit for a total of 9 hits by allowing each button to hit twice and the final C hitting once. Combo1: b+A,C,C,C,C,(f,d,df+B) Combo2: A,C,A reapeatdly,(d,df,f+A) Combo3: Jump C, B, B, TNT for 5hits, TNT finisher 2hits Combo4: C, b+A, C, C, C, TNT for 3hits, TNT finisher 2hits Combo5: (in corner) big Jump C, (b,db,d,df,f+A), close C, (b,db,d,df,f+A), (will recoil a bit), B, B, TNT 2hits, TNT finisher 2 hits ------------------------------------------------------------------ Combo Arts: Mai Shiranui ------------------------- ____ ___ | | | | ______ | A |--->| A |--->| | ___ ___ | cA |_ |___| | C | | | | | |____| | | 6C |==>... | A |-->| C | ____ | ____ | 1C |==>... |___| |___| | | `->| | | 2|3C | | B | | B |-->|______| ____ ____ | cB |--->| cB | | | | | |____| |____| | cA |-->| cC |-->... ___ ___ ___ |____| |____| | | | | | | | B |-->| C |-->| C | |___| |___| |___| A > A > C x Crouch A > cancels B > cancels f+C ... B > into crouch B > into db+C ... Crouch B > > d+C x A,C x Crouch A,Crouch C ... B,C,C x Combo1: Jump C,crouch A x3,crouch C,(d,db,b+A) Combo2: Jump C,C,b+A,D,(d,df,f+A) Combo3: (in corner) Jump C, A, C, (d,df,f+A), crouch A, B, db+C when opponent on ground S.Power Combo: Jump C, C, S.Power S.Power Combo: A x3, B, S.Power S.Power Combo: Jump C,d+A x3,d+C,S.Power S.Power Combo: Jump C,A,A,f+C,D,S.Power S.Power Combo: Jump C, Dive attack (2hits), crouch A, B, S.Power S.Power Combo: A,C, (d,df,f+A), C, S.Power P.Power Combo: B,B,f+C,D,P.Power when enemy near corner ------------------------------------------------------------------ Combo Arts: Kim Kaphwan ------------------------ ____ ___ ___ ___ ___ | | | | | | | | | | | A |-->| B |-->| B |-->| C |-->| C | | cA | |___| |___| |___| |___| | B | ____ ______ | cB | | | | | |____|-->| B | | C | | cB |-->| 6C |==>... _______ ___ |____| | 1C |==>... | | | | | 2|3C | | far C |-->| C | |______| |_______| |___| *A,B, } These can continue into any of the following: B,B, } C X F+C... DB+C... D+C X *A,B,B,C,C X *A,B,B,C ... B,B,B,C,C X B,B,B,C ... C,C from far Special combo: F+B,Down+C X Combo1: crouch A x4, crouch B x2, crouch C, HienZan Combo2: A x3,B,B,C, Sand Blaster or HeinZan Combo3: Jump C, C, crouch A x2or3, B,B,B, Hien Zan or Sand Blaster S.Power Combo: (in corner) Jump C, S.Power, juggle with Sand blaster P.Power Combo: A (up to x4), B (x2), C, P.Power ------------------------------------------------------------------ Combo Arts: Duck King ---------------------- _________ ____ | | ____ | | | A | | | | C | | close B |-->| B |-->| 8C | | cB | | cB | | 4C |==>... |_________| |____| | cC | |____| ___ ___ ___ ___ ___ | | | | | | | | | | | A |-->| A |-->| B |-->| B |-->| C | |___| |___| |___| |___| |___| | ____ | | | `---->| 4C |-->... |____| A,B, } These can continue into the following B,B, } C X Down+B,B, } Up+C X Back+C ... A,A,B,B,C X A,A,B,B,Back+C ... db+B,db+B,db+C x Combo1: Jump C,A,B,C,D,(d,df,f+C) Combo2: B,B,b+C,(f,d,df+B) Combo3: Jump C, jump away C, in air (D,DB,B+A), A, B, C, D attack,(D,DF,F+C) Combo4: Jump B, Jump C, jump away C, (d,db,b+A in Air), A,A,B,B, (f,d,df+B) Combo5: Jump B,jump C, standing C, P.Power SHADOW ROLL,A,A,B,B,(f,d,df+B) ------------------------------------------------------------------ Combo Arts: Mochizuki Sokaku ----------------------------- ____ ______ | | ____ | | | A | | | | C |==>... | B |-->| B |-->| 6C | ___ ___ | cB | | cB | | 1C |==>... | | | | |____| |____| | 2|3C | | A |-->| C | |______| |___| |___| ___ ____ ____ ___ ___ ___ ___ ____ | | | | | | | | | | | | | | | | | B |-->| 6C |-->| 6C |-->... | C |-->| C |-->| C |-->| C |-->| 2C | |___| |____| |____| |___| |___| |___| |___| |____| | | A > B > C ... `-->... B > cancels crouch B > cancels f+C x crouch B > into > into d+C x db+C ... A,C ... B,f+C,f+C ... C,C,C,C,d+C x C,C,C,C ... Combo1: C,C,C,C, A repeatedly or Possesion Blast Combo2: db+B,db+B,db+C,(f,b,f+C) Combo3: Jump C (2 hits), C (2 hits), C,C,C,d+C Combo4: Jump C (2 hits), A, B, db+C, Possesion Blast Combo5: Jump C (2 hits), C(2 hits), C,C,C, (d,df,f+A), A, C, A repeatedly (2 hits), D (when Evil stick dance is almost finished), far C ------------------------------------------------------------------ Combo Arts: Bob Wilson ----------------------- ____ ___ ____ _________ ___ ___ ___ ___ | | | | | | | | | | | | | | | | | A |-->| B |-->| C | | close C |-->| C |-->| C |-->| C |-->| C |==>.. | cA | |___| | 6C |==>... |_________| |___| |___| |___| |___| | B | ___ | 1C |==>... | | | ______ | cB | | | | 3C | | | | | | |____|-->| C | |____| `----------------->| 8|9C | |___| |______| A > > f+C ... d+A > cancels B > cancels df+C x B > into > into C x db+C ... C,C,C,C,C ... C,C,u+C x C,C,C,u+C x C,C,C,C,u+C x Combo1: C,C,C,C,C,(f,d,df+B) Combo2: A,B,f+C,D,(d,db,b+C) Combo3: Jump A, JumpC, A x5, B, db+C, (f,d,df+B) S.Power Combo: C,C,C,C,C,(f,b,db,d,df,f+BC) S.Power combo: Jump C, (b,f+B), crouch A, C, S.Power P.Power combo: Ax5, B, db+C, P.Power P.Power Combo: Questions are still raised over this combo but 1 one these can really work. 1: While Opponent is in mid air ,hit them with Bob's b,f+B then go into P.Power 2: Throw the opponent with f+C ,then quickly do up-forward,up-forward+C and go into P.Power 3: Or Simply do the P.Power after hitting his combo ------------------------------------------------------------------ Combo Arts: Hon Fu ------------------- ___ ___ | | | | ______ ___ ___ | A |----->| A | | | | | | | |___| _ |___|-->| C | | A |-->| C | ____ | | 4C |==>... |___| |___| | | | ____ | 1C |==>... ____ ___ ___ | cA | `->| |-->| 2|3C | | | | | | | | B | | B | |______| | 1A |-->| C |-->| C | | cB |--->| cB | |____| |___| |___| |____| |____| A > > C x d+A > cancels B > cancels f+C ... B > into crouch B > into db+C ... crouch B > > d+C x A,A > cancels into C x f+C ... db+C ... d+C x Special Combo: db+A,C,C when close Combo1: A,C,A repeatedly Combo2: db+B,db+B,db+C,(f,d,df+A) Combo3: Jump C,A,B,db+C, (f,d,df+a) Combo4: Jump C,db+A,B,B,db+C, (f,d,df+A) S.Power combo: A,C, S.Power P.Power combo: A,C, P.Power Lane Combo: A,B,f+C, D attack, A repeatedly (best in corners) ------------------------------------------------------------------ Combo Arts: Blue Mary ---------------------- ____ ____ ______ | | | | | | ___ ___ | A | | B | | C | | | | | | B |-->| cB |-->| 4C |==>... | A |-->| C |-->... | cB | |____| | 2C | |___| |___| |____| | | 3C | | | 1C |==>... (f,d,df+B x2 works nice) | |______| | ____ ____________ | | | | | `->| 6C |-->| M.Snatcher | |____| |____________| A,C ... A > > C x B > cancels B > cancels b+C x crouch B > into crouch B > into db+C ... d+C x f+C ... * *After the f+C you can do a f,d,df+B x2 Combo1: Crouch B x2,crouch C,(b,f+B),(b,f+B) Combo2: A,C,(f,d,df+B),(f,d,df+B) Combo3: Jump B, Jump C, A, A, crouch B, db+C, (b,f+B), (b,f+B) Combo4: (d,df,f+A), crouch B x2, db+C, (b,f+B), (b,f+B) Combo5: A,A,B,f+C, (f,d,df+B) Combo6: (in corner) Jump B, Jump C, A,A,A,B,f+C, (f,d,df+B)x2 P.Power Combo: Jump C,P.Power ------------------------------------------------------------------ Combo Arts: Franco Bash ------------------------ ____ ______ | | ____ | | | A | | | | C | | B |-->| B |-->| 6C | ___ ___ | cB | | cB | | 1C |==>... | | | | |____| |____| | 2|3C | | B |-->| C | | 8C | |___| |___| |______| ___ ___ ___ ___ ____ | | | | | | | | | | | A |-->| C |-->| C |-->| C |-->| C | |___| |___| |___| |___| | 6C |==>... | 8C | |____| B,C ... A > > C x B > cancels B > cancels db+C ... crouch B > into crouch B > into f+C x d+C x u+C x A,C,C,C,f+C ... This combo can hit for a total of 8 hits by allowing each C to hit twice. A,C,C,C,u+C x Combo: C, (db, f+C)x2, C (db+C works for a knockdown, also try to follow up with Armegedon Buster) Combo2: B,B,u+C,D, (db,f+C)x2, B,B,u+C Combo3: Jump B, Jump C, B,C, (db,f+C)x2, A,C,C,C, (d,db,b+A) Combo4: Jump C, B,C, P.Power<2hits>, (f,d,df+B)<3hits>, (f,d,df+C)<2hits> Infinite Combo: Power Bike, D, adjust position, (repeat over and over) P.Power: Below are the moves to be added to be aded after his P.Power: d,df,f+A f,d,df+A d,df,f+B f,d,df+B d,df,f+C f,d,df+C d,db,b+A d,db,b+B d,db,b+C ------------------------------------------------------------------ Combo Arts: Ryuji Yamazaki --------------------------- ____ ____ ______ ___ ____ | | | | | | | | | | | A | | B | | C |==>... | B |-->| C |-->... | B |-->| 6B |-->| 6C | |___| | 6C | | cB | | cB | | 1C |==>... |____| |____| |____| | 2|3C | |______| ____ ___ ___ ___ | | | | | | | | | C |==>... | A |-->| C |-->| C |-->| 4C | |___| |___| |___| | 6C | |____| A > B > C ... B > cancels f+B > cancels f+C x crouch B > into d+B > into d+C x db+C ... B,f+C ... B,C ... A,C,C,C ... A,C,C,f+C x A,C,C,b+C x Combo1: Try A,C,C,C then cancel into A,C,C,C again for a mega hit combo Combo2: jumping C,d+B,d+B,C, (f,db,f+C),d+C,A,C,C,C, (f,db,f+C),d+C Combo3: Jump C, B, crouch B, C, (f,db,f+C), d+C Combo4: Jump C,B, crouch B,C, (d,db,b+C),A,C,C,C, (f,db,f+A),d+C Combo5: Jump C,B, crouch B,db+C, S.Power,d+C Combo6: Jump C,B, crouch B,C, (f,db,f+C),d+C Combo7: Jump C,B,C, (d,db,b+C),D, (d,db,b+C), A,C,C,C, (f,db,f+A),d+C S.Power combo: A,B, db+C, S.Power P.Power combo: jump C, P.Power Infinite combo: A,C,C,C,d+C (repeat over and over) ------------------------------------------------------------------ Combo Arts: Jin Chon Shu ------------------------- ____ | | ___ | A |--->| | ____ | cA |_ | A |--->| | |____| | |___| | C | ____ | ____ | 6C |==>... | | `->| |-->| cC | | B | | cB | |____| | cB |--->|____| |____| A,A, } These can continue into the following A,B, } C X B,B } F+C ... special combo: F+A,Down+C Combo1: A,B,B,(f,d,df+C) Combo2: (in corner) Jump C, C, (d,df,f+A), crouch A, (f,f+A) ------------------------------------------------------------------ Combo Arts: Jin Chon Rei ------------------------- ____ | | ___ | A |--->| | ____ | cA |_ | A |--->| | |____| | |___| | C | ____ | ____ | 6C |==>... | | `->| |-->| cC | | B | | cB | |____| | cB |--->|____| |____| A > > C x crouch A > cancels A > cancels f+C ... B > into B > into crouch C x crouch B > crouch B > Combo1: Crouch A x5,A,C Combo2: Crouch A,A,f+C,D,(f,f+A) ------------------------------------------------------------------ Combo Arts: Billy Kane ----------------------- ____ | | ___ | A |--->| | ____ | cA |_ | A |--->| | ____ ___ ______ |____| | |___| | C | | | | | | | ____ | ____ | 6C |==>... | A |-->| B |-->| 236C | | | `->| |-->| cC | | cA | |___| |______| | B | | cB | |____| |____| | cB |--->|____| |____| A,B,(D,DF,F+C) Hits for a total 9 hits A,A, } These can continue into the following A,B, } C X B,A, } F+C ... B,B, } Combo1: Crouch A, B(hits 3x), (b,f+A), (b,f+C) Combo2: Jump C, C, (b,f+A), (b,f+C) Combo3: Jump C, crouch A, crouch B, f+C, crouch D, D P.Power combo: A, B, P.Power ------------------------------------------------------------------ Combo Arts: Geese Howard ------------------------- ____ ____ | |-->| | ______ | A | | A |-->| | ___ ___ ___ ___ ____ | cA |_ | cA | | C | | | | | | | | | | | |____| | |____| | 6C |==>... | A |-->| C |-->| C |-->| C |-->| 6C | ____ | ___ | 1C |==>... |___| |___| |___| |___| |____| | | `->| |-->| 2|3C | | | B | | B | |______| | | cB |--->|___| `-->... |____| A > > C x d+A > cancels B > cancels f+C ... B > into > into db+C ... crouch B > > d+C x A > cancels A > cancels C x d+A > into crouch A > into f+C ... db+C ... d+C x A,C,C,C, ... A,C,C,C,f+C ... This combo can hit for a total of 9 hits by allowing the 2nd and 4th C to hit twice. Combo1: A,C,C,C,Jae El Ken,d+C Combo2: Jump C, crouch B x3, B, f+C, D, reppuken, far already B, B, C Combo3: Crouch B x5, B, C or Reppuken Combo4: (in corner) A,C,C,repuken,A,C,C,repuken,.....repeat up to 20 Hits Aerial Assault: (only against Franco Bash and Yamazaki) jumping B, jumping C, land on the ground and immediately follow with another jumping C, "C" Shippuken Trapping combo: When Geese traps an opponent in the corner do this repeatedly if your opponent is not Terry, Andy, Joe, Mary, Mai, Hon Fu or the Jins. B,reppuken There is absolute no recoil after this combo and those without uppercuts are doomed when they meet up with this. Furthermore it is 80% Guard Cancel proof. S.Power Combo: crouch B,B,f+C, Raging Storm P.Power Combo: A,A, Thunder Break Super Combo: (in corner against airborne opponent) S.Power into Final Rave Final Rave Combo: A, C (hits twice), C (single hit), C (hits twice), Final Rave, then while opponent is falling dash forward and do a d+C to hit then on the ground. Final Rave: During MAX for P.Power (f,df,d,db,b,f+A),A,B,C,C,C,B,C,(d,db,b+C) ------------------------------------------------------------------ Credits --------- Barberman (barbermn@wichita.fn.net) = Co-author Tan Wei Teck Victor (93202504@mercury.np.ac.sg) = Co-author Galen Komatsu (gkomatsu@hawaii.edu) = for the preliminary "combo boxes" NeoGeoFreak Magazine = For some of the combos and all thier coverage on this great game! And to all the kind people on the NeoGeo Mailing list (Peter, Onaje, Pedro, Sandro, Sie, and all the rest) for all thier help! If you have any questions/comments/corrections/additions please feel free to drop either of us a line. And enjoy the Faq! BARBERMAN barbermn@wichita.fn.net